The Space Rogues book series is great Sci-Fi. Can the greatness that checks the reader out from the real world be repurposed in a way to engage them with the world as well?
John Wilker weaves incredible stories that seem light and airy at face value, but are actually deep and meaty when you reflect upon them. Most that read his books become fans and fly through his collection. Wilker should continue to write books, no doubt about it. There’s a good number of books in his body of work, but reading a book is far less time consuming than writing a book. What he needs are other ways to engage his fans. He could make movies, graphic novels, animation, etc. There’s one HUGE problem with all those things aside from the high production costs, both in dollars and time: They are passively consumed media and still pull the consumer out of the real world.
Video games allow for fans to leave behind passive consumption and move more towards active engagements. Sadly though, traditional video games also the same huge problems high production costs and they plop consumers in a seat, in front of a screen (PC monitor, console TV or mobile screen) where they again ignore the world around them.
What if we could take Wilker’s greatness and bring it into the real world? What if there was a way to have the same active engagement of a video game, but at a fraction of the production cost? There is. For $499, he and all indie writers can create a custom remix of our Space Defendar game. We will create a 3D version of spacecraft from his books and let them fly around the real world in a multiplayer AR experience. He can then charge $1.99 for the IAP that allows his fans to experience it.
The key here is to reuse the intangible but very valuable IP he has created as a writer in a new, fun and engaging way. That’s a key goal of Remixing Reality. Our tagline is “Make Reality Yours” and what better way for Wilker to do that for his fans then letting them fly the beloved ship, Ghost.
“Seeing the Ghost flying around and shooting bad guys is really something,” says John Wilker. “Tom’s created something really fantastic and flexible. Watching the Ghost go from artist rendition to a fully formed object that looks real enough to touch has been outstanding.”
If you have something you want to see in a custom game version, just let me know. We can help make it happen.